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Wesnoth Units database

Desert Marshal

(image)

Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Desert Captain
Advances to:
Cost: 80
HP: 62
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDDesert Marshal
Abilities: leadership
(image)sword
blade
11 - 4
melee
(image)bow
pierce
7 - 3
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave230%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen330%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand160%
Shallow Water320%
Swamp230%
Unwalkable-0%
Village160%